An initial demo (v0.1) for 'Minotaur', made in large part from graphics provided by AK-ART, is available from the main U7 website (http://www.uof7.com/minotaur). More locations and goodies will be added to the follow up versions in the weeks to come. At the moment, demo is available for PC platforms only but OSX is coming soon.
'Solstice Chronicles: M.I.A.' is an upcoming spin-off of a popular shooter 'Red Solstice' for which AK-ART provided a couple of key art illustrations for promotional purposes as well as for Gamescom 2016 expo. If you think you've got what it takes to face waves of monsters in extremely hostile environments with just your fellow drone by your side, then prove it. You can sign up for beta of the game right now at www.solsticechronicles.com
Here's a glimpse at Ironward's 'Solstice Chronicels: MIA' display at InfoGamer 2016:
Another album cover, this time created for an epic collection of trailer scores released by Sauce Music. So, buckle your seat belts and go for a ride! You can check the track list and listen to the samples here: http://www.sauce-music.com/sm021/the-big-screen-coming-soon
Below, one version of the final image, which went through a number of iterations due to the amount of craziness combined. Well, when stuff goes down, it goes down big time!
AK-ART is hitting some exhibitions. Several sci-fi themed artworks were recently featured at Museum of Science Fiction in Washington, DC an an event called 'Escape Velocity'. (http://www.museumofsciencefiction.org). Along with various other selected artists, every visitor could browse through the artworks and display them on several interactive touchscreens throughout the 3-day event.
The first installment in the 'The Universe of Seven' will be a mixture of adventure game and visual novel - 'Minotaur'. Rich graphics, great characters and mysterious plot guarantee hours of exciting game-play and a great introduction to the U7 lore. The first dose of information, game screenshots (with the exception of anime-like characters, all done by AK-ART) and teaser trailer are already up on the U7 website, so check them out at: http://www.uof7.com/minotaur
Along the game, as an additional source of U7 knowledge and fun, the first chapter of 'Red Crown' has been published as well. Thus time, AK-ART provided illustrations in a different style, resembling style known from Japanese manga comics. So, take a deep breath and dive into a shady world of conspiracies set in the most technologically advanced city in Kyos. The chapter can be found here: http://www.uof7.com/red-crown
Also, make sure to follow the game development, either through the official website or through Indie DB (http://www.indiedb.com/games/u7minotaur) where news and articles are published on regular basis.
Not only movies, games and advertisements require some catchy artworks. How about music albums? Here's a quick example. Chicks with swords? Check. Big monsters? Yep. Post-apocalyptic environment? Right on. This album cover was created for a heavy-metal band 'Raccoon City Massacre'.
A couple of large scale paintings, created to serve as wallpapers for a modern office space with sci-fi vibe. Although the technical aspect of creating such huge resolution artworks is quite demanding (up to 30k px wide), they look pretty darn impressive when printed out.
So, here's a collection of short clips created recently in Houdini, composed in AE. Obviously, it's just a tip of the iceberg - Houdini possibilities are truly spectacular. More sophisticated effects are in fact coming as part of a bigger project but that's all shrouded in secrecy for the time being ;)
As a concept designer, your toolbox has to grow since you never know what project you may need to tackle. Recently, I decided to add Houdini to the collection, especially since it will play an important role as a VFX engine in one of AK-ART's IPs, SimRa. From concept art standpoint, it's also invaluable in VFX design, since it's procedural pipeline gives you fast and intricate results that would be very time consuming with regular 3D modeling.
After several weeks of an intensive course at CGSociety, I just scratched the surface, since there is sooo much more to this powerful app. But you have to make the first step, right? A small "demo reel" made out of short animations will be posted soon and in the meantime, here are some caps.
Being fairly obvious, AK-ART has a new website. More stuff is gradually coming your way, so stay tuned. This News section will be in a way a direct continuation of the old blog (still available at Blogger.com), extended additionally with short case studies (of completed projects), short articles and mini-tutorials/art tips.
Major change is the "Jobs" section, which currently doesn't offer much but it will change as AK-ART keeps expanding. More and more projects are waiting in line, so it's just a matter of time when additional "operatives" will be necessary.