tutorial

'Minotaur' founded!

A couple of news:

1) ‘Minotaur’, mixture of adventure game and visual novel, with AK-ART behind majority of its graphics, has been successfully founded on Kickstarter, reaching over 120% of the campaign goal! Now on to finishing the game and polishing over 150 animated backgrounds for the game itself and the cutscenes. Quite a task. The game is expected to arrive at the end of this year, in several languages and be the first installment in U7 game universe.

2) As promised some time ago, apart from the work on the game, two new tutorials will appear within the next couple of months on Gumroad, both currently being in production:

CG illustration with Shade3D - vol. 2 – the second part of a handy Shade3D overview, this time focusing more on environments – how to create custom terrains, atmosphere, clouds, rain, procedural forest, etc., all entirely in Shade. Final result will be polished, as before, in Photoshop.

Concept art pipeline with Clarisse – in this tutorial, we’ll take a look how to develop a bit more advanced concepts, using mainly combination of Clarisse 3.5 and Maya. Clarisse is a powerful lookdev, compositing and rendering software and we’ll see how it can be used to create a high-end concept art.

Efficient workflow available

Hope you enjoyed recent Gumroad tutorial and picked up a few new tricks. You probably remember a couple of strange scripts used to generate some of the complex geometry. If you were wondering what were they exactly, well... wonder no more.

'Efficient workflow with Shade3D' goes over tons of scripts (almost 30!), their installation and usage as well as a bunch of tips and tricks to make your work with Shade faster and more efficient. Get it here: https://gum.co/qYwP