From October 2014, I’ve been a lead concept artist on an upcoming new franchise ‘The Universe of Seven’. This exciting IP will be released gradually in form of books and games, with the first wave to hit throughout 2016 and 2017. Here’s just a sample of concepts prepared for U7, released via official website: www.uof7.com
More news and art will be released gradually, as we will work on the project development. In the meantime, you can visit the website and subscribe to stay up to date with the incoming ‘Fall of Kyos’.
Some of many designs prepared in 2012 for the sci-fi epic 'Jupiter Ascending' by The Wachowskis. I worked mainly on early explorations of Aegis cruiser (exterior and various interior parts) as well as on ZERO's hangar, assembly and deployment system.
Working with Psyop, I developed concepts of environments, props and vehicles for two stages of this innovative scifi advertising campaign. Art directed by Laurent Ledru.
1. The Training
This part included set designs (initially from scratch, later based on partial sets built in a studio), primarily for the main 'hall' and for several different training locations. Additionally, I worked on props and mechanical elements, like soccer balls, consoles and sparring robots.
2. The Match
Additionally, I did some concepts for the alien pyramid and their 'penthouse' from which they observe the incoming shuttle.
CEEK is a next-generation fully immersive entertainment and social virtual reality platform being developed by Next Galaxy Corp. featuring a combination of live, virtual and augmented events. For this ground-breaking project, I designed the main locations to be visited and explored in VR, many promotional materials as well as Ceekars™ - high-tech audio headset, an integral part of the whole experience.
New Galaxy prototype presentation took place in January 2015 at CES in Las Vegas. Since then, CEEK has been used to aid other projects, like Richline collection of jewellery (VR shop) or Miami Childern's Hospital (training tool for medical staff).
'Iron Cloud' is a Polish sci-fi drama, set in a dystopian world divided into decaying, underdeveloped 'East' and modern, utopian 'West'. While working on the project, I created pre-viz animations, concepts of several locations and props as well as a couple of matte paintings.
For this independent sci-fi short, I prepared several matte elements (destroyed buildings and structures) to be composed into live footage as well as a matte painted prop.
Some of the concepts created in 2011 for The Wachowskis epic.
Most of my designs for the movie belong to this sci-fi part that takes place in Neo-Seoul (Nea So Copros). From day one, I was working on the city's overall appearance (downtown and old part), Papa Song restaurant, city's transit system and the main two vehicles - Enforcer's Gunship (winged, attack ship) and Skiff (which Somni and Chang use during the chase/escape sequence).
You can read more about creating vfx for this part here
Early in 2012 and additionally in 2013, I contributed a number of VFX shots to a very ambitious indie sci-fi feature '95ers: Echoes'. Shots included the whole work, from initial design through matte painting of post-apocalyptic Washington D.C., 3D models, animation and various visual effects, like spaceships' attack and explosions (using mostly keyframe animation in Maya) up to final compositing using AE and Nuke. It was the first project I had to wear so many hats, it was a challenge but a lot of fun, too. Audience and scifi fans appreciated the work as I won 'Best CGI' award at Louisville Fright Night Film Fest. The movie was also awarded with an overall award for VFX at Salt Lake Comic Con.
Some of the concepts I prepared while working with Unit 9 on an interactive website Find your way to Oz. The website, which promotes the new Disney movie, uses new capabilities of HTML5 and Google Chrome. Visitors can navigate around the environment, try various attractions and eventually take an (almost fatal) balloon trip.
A couple versions of the walls and walls' details I helped to design for one of Peugeot's advertisements, 'The Maze'. Base render from C4D created by Luke Yoo. Art directed by Jake Banks.
Illustrations created for re-branding of a club, called 'Downtown', located here in Shanghai. The owner wanted to go with futuristic, cyberpunk-like mood. Each of the paintings below was created in large dimensions (20-30k pixels wide) for printing and posting on club's walls. The print outs then were enhanced with LED and black lights to make the environments feel more 'alive'. For the project, I also created a couple of concepts for the bar area.
Personal IP. Do you have what it takes to survive on a futuristic game field?
Razordome is one of several personal IPs of mine, currently in production - a highly interactive artbook I'm developing in my spare time. I'm working on creating a new medium for storytelling and showcasing variety of art at the same time. With 'Razordome', follow the original story along the script and dive into the futuristic world full of high-quality concept art, storyboards and dynamic sketches. Each part of the artbook features multiple interactive content like:
- animated segments depicting key moments from the story, full of action and VFX (original soundtrack and voice acting planned)
- behind-the scenes clips offering insight into technical side of creation
- closer look at props and various locations
- art creation time lapses
- extra downloadable content, like wallpapers and additional artworks
Check back here and follow the project's development journal on Facebook.
Various concepts and illustrations prepared for different clients.
Concept ad prepared for the competition organized by The Foundry, where the goal was to design a time machine. My take on it is a bit more practical and realistic - sort of (Foundry's logo, colors and font used with permission).